I present in this chapter a set of design principles for auditory systems, and deduce from them some of the computations that underlie audition. The starting notion is that of an “auditory survival game”, in which an agent extracts information about world states using audition in order to optimize its fitness. Much of audition can be understood, in this context, through the largely arbitrary relationships between sounds and objects. This framework also leads naturally to non-classical computational tasks, such as auditory scene analysis and deviance detection.
|Original language||American English|
|Title of host publication||The Senses|
|Subtitle of host publication||A Comprehensive Reference: Volume 1-7, Second Edition|
|Number of pages||12|
|State||Published - 1 Jan 2020|
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- Auditory cortex
- Natural sounds