2.04 - Information Processing in the Auditory System

Israel Nelken*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

I present in this chapter a set of design principles for auditory systems, and deduce from them some of the computations that underlie audition. The starting notion is that of an “auditory survival game”, in which an agent extracts information about world states using audition in order to optimize its fitness. Much of audition can be understood, in this context, through the largely arbitrary relationships between sounds and objects. This framework also leads naturally to non-classical computational tasks, such as auditory scene analysis and deviance detection.

Original languageEnglish
Title of host publicationThe Senses
Subtitle of host publicationA Comprehensive Reference: Volume 1-7, Second Edition
PublisherElsevier
Pages41-52
Number of pages12
Volume2
ISBN (Electronic)9780128054093
ISBN (Print)9780128054086
DOIs
StatePublished - 1 Jan 2020

Bibliographical note

Publisher Copyright:
© 2021 Elsevier Inc. All rights reserved.

Keywords

  • Auditory cortex
  • Behavior
  • Computation
  • Deviance
  • Natural sounds
  • Perception
  • Plasticity
  • Representation
  • Spectral
  • Temporal

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