TY - GEN
T1 - Bidding games and efficient allocations
AU - Kalai, Gil
AU - Meir, Reshef
AU - Tennenholtz, Moshe
PY - 2015/6/15
Y1 - 2015/6/15
N2 - Bidding games are extensive form games, where in each turn players bid in order to determine who will play next. Zero-sum bidding games (also known as Richman games) have been extensively studied, focusing on the fraction of the initial budget that can guaranty the victory of each player [Lazarus et al. 1999; Develin and Payne 2010]. We extend the theory of bidding games to general-sum two player games, showing the existence of pure subgame-perfect Nash equilibria (PSPE), and studying their properties under various initial budgets. We show that if the underlying game has the form of a binary tree (only two actions available to the players in each node), then there exists a natural PSPE with the following highly desirable properties: (a) players' utility is weakly monotone in their budget; (b) a Pareto-efficient outcome is reached for any initial budget; and (c) for any Pareto-efficient outcome there is an initial budget s.t. this outcome is attained. In particular, we can assign the budget so as to implement the outcome with maximum social welfare, maximum Egalitarian welfare, etc. We show implications of this result for various games and mechanism design problems, including Centipede games, voting games, and combinatorial bargaining. For the latter, we further show that the PSPE above is fair, in the sense that an player with a fraction of X% of the total budget prefers her allocation to X% of the possible allocations.
AB - Bidding games are extensive form games, where in each turn players bid in order to determine who will play next. Zero-sum bidding games (also known as Richman games) have been extensively studied, focusing on the fraction of the initial budget that can guaranty the victory of each player [Lazarus et al. 1999; Develin and Payne 2010]. We extend the theory of bidding games to general-sum two player games, showing the existence of pure subgame-perfect Nash equilibria (PSPE), and studying their properties under various initial budgets. We show that if the underlying game has the form of a binary tree (only two actions available to the players in each node), then there exists a natural PSPE with the following highly desirable properties: (a) players' utility is weakly monotone in their budget; (b) a Pareto-efficient outcome is reached for any initial budget; and (c) for any Pareto-efficient outcome there is an initial budget s.t. this outcome is attained. In particular, we can assign the budget so as to implement the outcome with maximum social welfare, maximum Egalitarian welfare, etc. We show implications of this result for various games and mechanism design problems, including Centipede games, voting games, and combinatorial bargaining. For the latter, we further show that the PSPE above is fair, in the sense that an player with a fraction of X% of the total budget prefers her allocation to X% of the possible allocations.
KW - Bidding games
KW - Scrip money
KW - Sequential bargaining
UR - http://www.scopus.com/inward/record.url?scp=84962082058&partnerID=8YFLogxK
U2 - 10.1145/2764468.2764526
DO - 10.1145/2764468.2764526
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.conference???
AN - SCOPUS:84962082058
T3 - EC 2015 - Proceedings of the 2015 ACM Conference on Economics and Computation
SP - 113
EP - 130
BT - EC 2015 - Proceedings of the 2015 ACM Conference on Economics and Computation
PB - Association for Computing Machinery, Inc
T2 - 16th ACM Conference on Economics and Computation, EC 2015
Y2 - 15 June 2015 through 19 June 2015
ER -