TY - GEN
T1 - Bounded-distortion piecewise mesh parameterization
AU - Sorkine, Olga
AU - Cohen-Or, Daniel
AU - Goldenthal, Rony
AU - Lischinski, Dani
PY - 2002
Y1 - 2002
N2 - Many computer graphics operations, such as texture mapping, 3D painting, remeshing, mesh compression, and digital geometry processing, require finding a low-distortion parameterization for irregular connectivity triangulations of arbitrary genus 2-manifolds. This paper presents a simple and fast method for computing parameterizations with strictly bounded distortion. The new method operates by flattening the mesh onto a region of the 2D plane. To comply with the distortion bound, the mesh is automatically cut and partitioned on-the-fly. The method guarantees avoiding global and local self-intersections, while attempting to minimize the total length of the introduced seams. To our knowledge, this is the first method to compute the mesh partitioning and the parameterization simultaneously and entirely automatically, while providing guaranteed distortion bounds. Our results on a variety of objects demonstrate that the method is fast enough to work with large complex irregular meshes in interactive applications.
AB - Many computer graphics operations, such as texture mapping, 3D painting, remeshing, mesh compression, and digital geometry processing, require finding a low-distortion parameterization for irregular connectivity triangulations of arbitrary genus 2-manifolds. This paper presents a simple and fast method for computing parameterizations with strictly bounded distortion. The new method operates by flattening the mesh onto a region of the 2D plane. To comply with the distortion bound, the mesh is automatically cut and partitioned on-the-fly. The method guarantees avoiding global and local self-intersections, while attempting to minimize the total length of the introduced seams. To our knowledge, this is the first method to compute the mesh partitioning and the parameterization simultaneously and entirely automatically, while providing guaranteed distortion bounds. Our results on a variety of objects demonstrate that the method is fast enough to work with large complex irregular meshes in interactive applications.
KW - 3D painting
KW - Atlas
KW - Mesh partitioning
KW - Parameterization
KW - Surface flattening
KW - Texture mapping
UR - https://www.scopus.com/pages/publications/0036452292
U2 - 10.1109/VISUAL.2002.1183795
DO - 10.1109/VISUAL.2002.1183795
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.conference???
AN - SCOPUS:0036452292
SN - 0780374983
T3 - Proceedings of the IEEE Visualization Conference
SP - 355
EP - 362
BT - VIS 2002 - IEEE Visualization, Proceedings
PB - IEEE Computer Society
T2 - VIS 2002, IEEE Visualisation 2002
Y2 - 27 October 2002 through 1 November 2002
ER -