Abstract
We introduce a new approach for the computation of view-independent solutions to the diffuse global illumination problem in polyhedral environments. The approach combines ideas from hierarchical radiosity and discontinuity meshing to yield solutions that are accurate both numerically and visually. First, we describe a modified hierarchical radiosity algorithm that uses a discontinuity-driven subdivision strategy to achieve better numerical accuracy and faster convergence. Second, we present a new algorithm based on discontinuity meshing that uses the hierarchical solution to reconstruct an object-space approximation to the radiance function that is visually accurate. Our results show significant improvements over both hierarchical radiosity and discontinuity meshing algorithms.
Original language | English |
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Title of host publication | Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993 |
Publisher | Association for Computing Machinery |
Pages | 199-208 |
Number of pages | 10 |
ISBN (Electronic) | 0897916018, 9780897916011 |
DOIs | |
State | Published - 1 Sep 1993 |
Externally published | Yes |
Event | 20th International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993 - Anaheim, United States Duration: 2 Aug 1993 → 6 Aug 1993 |
Publication series
Name | Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993 |
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Conference
Conference | 20th International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993 |
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Country/Territory | United States |
City | Anaheim |
Period | 2/08/93 → 6/08/93 |
Bibliographical note
Publisher Copyright:© 1993 ACM.
Keywords
- Diffuse reflector
- Discontinuity meshing
- Global illumination
- Hierarchical radiosity
- Mach bands
- Photorealism
- Quadratic interpolation
- Radiance function
- Radiosity
- Reconstruction
- Shadows
- View-independence