DESIGNING AND BUILDING A NEGOTIATING AUTOMATED AGENT

Sarit Kraus*, Daniel Lehmann

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

89 Scopus citations

Abstract

Negotiations are very important in a multiagenl environment, particularly, in an environment where there are conflicts between the agents, and cooperation would be beneficial. We have developed a general structure for a Negotiating Automated Agent that consists of five modules: a Prime Minister, a Ministry of Defense, a Foreign Office, a Headquarters and Intelligence. These modules are implemented using a dynamic set of local agents belonging to the different modules. We used this structure to develop a Diplomacy player. Diplomat. Playing Diplomacy involves a certain amount of technical skills as in other board games, but the capacity to negotiate, explain, convince, promise, keep promises or break them, is an essential ingredient in good play. Diplomat was evaluated and consistently played better than human players.

Original languageEnglish
Pages (from-to)132-171
Number of pages40
JournalComputational Intelligence
Volume11
Issue number1
DOIs
StatePublished - Feb 1995

Keywords

  • automated negotiations
  • diplomacy
  • game playing
  • local agents
  • multiagent environment

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