TY - JOUR
T1 - Developing ReApp
T2 - an emotion regulation mobile intervention for intergroup conflict
AU - Porat, Roni
AU - Erel, Lihi
AU - Pnueli, Vered
AU - Halperin, Eran
N1 - Publisher Copyright:
© 2020 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2020/10/2
Y1 - 2020/10/2
N2 - People living in areas of intractable conflicts experience extreme negative emotions which ultimately lead to support of aggressive policies. Emotion regulation and particularly cognitive reappraisal has been found to be effective in reducing negative emotional experiences and shifting policy preferences. Therefore, it is important to develop scalable, evidence-based interventions aimed at regulating negative emotions in such contexts. In this paper, we introduce ReApp–a mobile game, aimed at training people to regulate their emotions using cognitive reappraisal. We examine the game's effectiveness in reducing negative emotions and support for aggressive policies in the context of the Israeli-Palestinian conflict. Results indicate that people who played ReApp experienced lower levels of anger and disgust, and were less supportive of aggressive political policies targeted at the outgroup. We believe that games such as ReApp could potentially influence mass audiences and by that promote conflict resolution.
AB - People living in areas of intractable conflicts experience extreme negative emotions which ultimately lead to support of aggressive policies. Emotion regulation and particularly cognitive reappraisal has been found to be effective in reducing negative emotional experiences and shifting policy preferences. Therefore, it is important to develop scalable, evidence-based interventions aimed at regulating negative emotions in such contexts. In this paper, we introduce ReApp–a mobile game, aimed at training people to regulate their emotions using cognitive reappraisal. We examine the game's effectiveness in reducing negative emotions and support for aggressive policies in the context of the Israeli-Palestinian conflict. Results indicate that people who played ReApp experienced lower levels of anger and disgust, and were less supportive of aggressive political policies targeted at the outgroup. We believe that games such as ReApp could potentially influence mass audiences and by that promote conflict resolution.
KW - Intergroup conflict
KW - cognitive reappraisal
KW - emotion regulation
KW - persuasive gaming
UR - https://www.scopus.com/pages/publications/85083584408
U2 - 10.1080/02699931.2020.1747400
DO - 10.1080/02699931.2020.1747400
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C2 - 32264755
AN - SCOPUS:85083584408
SN - 0269-9931
VL - 34
SP - 1326
EP - 1342
JO - Cognition and Emotion
JF - Cognition and Emotion
IS - 7
ER -