TY - JOUR
T1 - Differentiable refraction-tracing for mesh reconstruction of transparent objects
AU - Lyu, Jiahui
AU - Wu, Bojian
AU - Lischinski, Dani
AU - Cohen-Or, Daniel
AU - Huang, Hui
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/11/26
Y1 - 2020/11/26
N2 - Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods, designed specifically for this task, either involve a complex setup to reconstruct complete refractive ray paths, or leverage a data-driven approach based on synthetic training data. In either case, the reconstructed 3D models suffer from over-smoothing and loss of fine detail. This paper introduces a novel, high precision, 3D acquisition and reconstruction method for solid transparent objects. Using a static background with a coded pattern, we establish a mapping between the camera view rays and locations on the background. Differentiable tracing of refractive ray paths is then used to directly optimize a 3D mesh approximation of the object, while simultaneously ensuring silhouette consistency and smoothness. Extensive experiments and comparisons demonstrate the superior accuracy of our method.
AB - Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods, designed specifically for this task, either involve a complex setup to reconstruct complete refractive ray paths, or leverage a data-driven approach based on synthetic training data. In either case, the reconstructed 3D models suffer from over-smoothing and loss of fine detail. This paper introduces a novel, high precision, 3D acquisition and reconstruction method for solid transparent objects. Using a static background with a coded pattern, we establish a mapping between the camera view rays and locations on the background. Differentiable tracing of refractive ray paths is then used to directly optimize a 3D mesh approximation of the object, while simultaneously ensuring silhouette consistency and smoothness. Extensive experiments and comparisons demonstrate the superior accuracy of our method.
KW - 3D reconstruction
KW - differentiable rendering
KW - transparent objects
UR - http://www.scopus.com/inward/record.url?scp=85097583527&partnerID=8YFLogxK
U2 - 10.1145/3414685.3417815
DO - 10.1145/3414685.3417815
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AN - SCOPUS:85097583527
SN - 0730-0301
VL - 39
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 6
M1 - 195
ER -