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Distributed computing with rules of thumb

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Abstract

We present our recent work (ICS 2011) on dynamic environments in which computational nodes, or decision makers, follow simple and unsophisticated rules of behavior (e.g., repeatedly "best replying" to others' actions, and minimizing "regret") that have been extensively studied in game theory and economics. We aim to understand when convergence of the resulting dynamics to an equilibrium point is guaranteed if nodes' interaction is not synchronized (e.g., as in Internet protocols and large-scale markets). We take the first steps of this research agenda. We exhibit a general non-convergence result and consider its implications across a wide variety of interesting and timely applications: routing, congestion control, game theory, social networks and circuit design. We also consider the relationship between classical nontermination results in distributed computing theory and our result, explore the impact of scheduling on convergence, study the computational and communication complexity of asynchronous dynamics and present some basic observations regarding the effects of asynchrony on no-regret dynamics.

Original languageEnglish
Title of host publicationPODC'11 - Proceedings of the 2011 ACM Symposium Principles of Distributed Computing
PublisherAssociation for Computing Machinery
Pages333-334
Number of pages2
ISBN (Print)9781450307192
DOIs
StatePublished - 6 Jun 2011
Externally publishedYes

Publication series

NameProceedings of the Annual ACM Symposium on Principles of Distributed Computing

Keywords

  • adaptive heuristics
  • convergence
  • game dynamics
  • self stabilization

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