Abstract
Many textiles do not noticeably stretch under their own weight. Unfortunately, for better performance many cloth solvers disregard this fact. We propose a method to obtain very low strain along the warp and weft direction using Constrained Lagrangian Mechanics and a novel fast projection method. The resulting algorithm acts as a velocity filter that easily integrates into existing simulation code.
Original language | English |
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Article number | 1276438 |
Journal | ACM Transactions on Graphics |
Volume | 26 |
Issue number | 3 |
DOIs | |
State | Published - 29 Jul 2007 |
Externally published | Yes |
Keywords
- Cloth simulation
- Constrained lagrangian mechanics
- Constraints
- Inextensibility
- Isometry
- Physically-based modeling
- Stretching