Abstract
Many textiles do not noticeably stretch under their own weight. Unfortunately, for better performance many cloth solvers disregard this fact. We propose a method to obtain very low strain along the warp and weft direction using Constrained Lagrangian Mechanics and a novel fast projection method. The resulting algorithm acts as a velocity filter that easily integrates into existing simulation code.
Original language | English |
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DOIs | |
State | Published - 2007 |
Externally published | Yes |
Event | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, United States Duration: 5 Aug 2007 → 9 Aug 2007 |
Conference
Conference | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics |
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Country/Territory | United States |
City | San Diego, CA |
Period | 5/08/07 → 9/08/07 |
Keywords
- Cloth simulation
- Constrained lagrangian mechanics
- Constraints
- Inextensibility
- Isometry
- Physically-based modeling
- Stretching