Abstract
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantitative visibility queries, such as (i) what is the average visibility between a point (a differential area element) and a finite area or volume; or (ii) what is the average visibility between two finite areas or volumes. In this paper, we present a new data structure and an algorithm for rapidly evaluating such queries in complex scenes. The proposed approach utilizes a novel imagebased discretization of the space of bounded rays in the scene, constructed in a preprocessing stage. This data structure makes it possible to quickly compute approximate answers to visibility queries. Because visibility queries are computed using a discretization of the space, the execution time is effectively decoupled from the number of geometric primitives in the scene. A potential hazard with the proposed approach is that it might require large amounts of memory, if the data structures are designed in a naive fashion. We discuss ways for representing the discretization in a compact manner, while still allowing rapid query evaluation. Preliminary results demonstrate the effectiveness of the proposed approach.
Original language | English |
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Title of host publication | Proceedings - Computer Graphics International, CGI 1998 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 220-227 |
Number of pages | 8 |
ISBN (Electronic) | 0818684453, 9780818684456 |
DOIs | |
State | Published - 1998 |
Event | 1998 Computer Graphics International, CGI 1998 - Hannover, Germany Duration: 22 Jun 1998 → 26 Jun 1998 |
Publication series
Name | Proceedings - Computer Graphics International, CGI 1998 |
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Volume | 1998-January |
Conference
Conference | 1998 Computer Graphics International, CGI 1998 |
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Country/Territory | Germany |
City | Hannover |
Period | 22/06/98 → 26/06/98 |
Bibliographical note
Publisher Copyright:© 1998 IEEE. All rights reserved.
Keywords
- Discrete scene representations
- Form-factors
- Global illumination
- Quantitative visibility
- Shadow rays