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Fast penetration volume for rigid bodies
D. Nirel,
D. Lischinski
The Rachel and Selim Benin School of Engineering and Computer Science
Research output
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Contribution to journal
›
Article
›
peer-review
1
Scopus citations
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Keyphrases
As(V)
40%
Collision Resolution
40%
Contact Configuration
40%
Contact Data
80%
Contact Region
40%
Convex Polyhedral
40%
Core Processor
40%
Geometric Method
40%
Global Volume
40%
Multiple Collisions
40%
Near Contact
40%
Nearest Neighbor
40%
Nonconvex
40%
Order of Magnitude
40%
Parallelizable
40%
Penetration Volume
100%
Performance Bottleneck
40%
Polyhedral Bodies
40%
Region Query
40%
Rigid Body
100%
Running Cost
40%
Sampling Paradigm
40%
Time Application
40%
Video Games
40%
Volume-based
40%
Computer Science
Collision Resolution
50%
Contact Information
100%
Core Processor
50%
Performance Bottleneck
50%
Real-Time Application
50%
videogame
50%