Games with Weighted Multiple Objectives

Orna Kupferman*, Noam Shenwald

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Games with multiple objectives arise naturally in synthesis of reactive systems. We study games with weighted multiple objectives. The winning objective in such games consists of a set α of underlying objectives, and a weight function w:2α→IN that maps each subset S of α to a reward earned when exactly all the objectives in S are satisfied. The goal of a player may be to maximize or minimize the reward. As a special case, we obtain games where the goal is to maximize or minimize the number of satisfied objectives, and in particular satisfy them all (a.k.a. generalized conditions). A weight function allows for a much richer reference to the underlying objectives: prioritizing them, referring to desired and less desired combinations, and addressing settings where we cannot expect all sub-specifications to be satisfied together. We focus on settings where the underlying objectives are all Büchi, co-Büchi, reachability, or avoid objectives, and the weight function is non-decreasing (a.k.a. free disposal). For each of the induced classes (that is, type of underlying condition, type of optimization, and type of weight function), we solve the problem of deciding the game and analyze its tight complexity. We also study the tight memory requirements for each of the players. Finally, we consider general weight functions, which make the setting similar to the one of Boolean Muller objectives.

Original languageEnglish
Title of host publicationAutomated Technology for Verification and Analysis - 22nd International Symposium, Proceedings
EditorsS. Akshay, Aina Niemetz, Sriram Sankaranarayanan
PublisherSpringer Science and Business Media Deutschland GmbH
Pages110-132
Number of pages23
ISBN (Print)9783031787089
DOIs
StatePublished - 2025
Event22nd International Symposium on Automated Technology for Verification and Analysis, ATVA 2024 - Kyoto, Japan
Duration: 21 Oct 202425 Oct 2024

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume15054 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference22nd International Symposium on Automated Technology for Verification and Analysis, ATVA 2024
Country/TerritoryJapan
CityKyoto
Period21/10/2425/10/24

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

Keywords

  • Strategies and memory
  • Two-player zero-sum games
  • Weighted games
  • ω-regular objectives

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