Generation of quadrilateral meshes from triangular data with resulting smooth surface reconstruction

O. Volpin*, M. Bercovier

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

1 Scopus citations

Abstract

In this work a new method for surface reconstruction from an initial triangular mesh is introduced. The method transforms the mesh to a quadrilateral one and then builds a smooth surface on top of it. The present approach is efficient for large collections of triangular patches including difficult situations such as sharp junctions and n-patch vertices. During the reconstruction process the number of mesh elements is considerably reduced. The possibility of parallel computation make a method efficient in practice. The method is illustrated by building several free form surfaces from a triangular mesh.

Original languageEnglish
Pages294-299
Number of pages6
StatePublished - 1998
EventProceedings of the 1998 International Conference on Information Visualization, IV - London, UK
Duration: 29 Jul 199831 Jul 1998

Conference

ConferenceProceedings of the 1998 International Conference on Information Visualization, IV
CityLondon, UK
Period29/07/9831/07/98

Fingerprint

Dive into the research topics of 'Generation of quadrilateral meshes from triangular data with resulting smooth surface reconstruction'. Together they form a unique fingerprint.

Cite this