Abstract
In this work a new method for surface reconstruction from an initial triangular mesh is introduced. The method transforms the mesh to a quadrilateral one and then builds a smooth surface on top of it. The present approach is efficient for large collections of triangular patches including difficult situations such as sharp junctions and n-patch vertices. During the reconstruction process the number of mesh elements is considerably reduced. The possibility of parallel computation make a method efficient in practice. The method is illustrated by building several free form surfaces from a triangular mesh.
Original language | English |
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Pages | 294-299 |
Number of pages | 6 |
State | Published - 1998 |
Event | Proceedings of the 1998 International Conference on Information Visualization, IV - London, UK Duration: 29 Jul 1998 → 31 Jul 1998 |
Conference
Conference | Proceedings of the 1998 International Conference on Information Visualization, IV |
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City | London, UK |
Period | 29/07/98 → 31/07/98 |