Abstract
The feasibility of using video-games for self-training of the upper extremity and balance following stroke was assessed. Specifically we aimed to compare the (1) training time, (2) satisfaction and (3) effectiveness of a self-training program using video-games compared to a traditional self-training program. A single-blind randomized controlled trial with four assessments; two before and two following the 5-week self training intervention was conducted. The self-training intervention included playing video-games or performing traditional exercises for one hour a day, 5 times a week for 5 weeks. To date 12 participants completed the intervention. High levels of compliance and satisfaction with the intervention were found for both groups. Higher perceived exertion was reported for playing the video-games while standing which also improved standing balance. An overall improvement in upper extremity measures was seen. These preliminary findings are encouraging and we are still recruiting participants into the study.
| Original language | English |
|---|---|
| Title of host publication | 2015 International Conference on Virtual Rehabilitation, ICVR 2015 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 86-91 |
| Number of pages | 6 |
| ISBN (Electronic) | 9781479989843 |
| DOIs | |
| State | Published - 16 Dec 2015 |
| Externally published | Yes |
| Event | 11th Annual International Conference on Virtual Rehabilitation, ICVR 2015 - Valencia, Spain Duration: 9 Jun 2015 → 12 Jun 2015 |
Publication series
| Name | International Conference on Virtual Rehabilitation, ICVR |
|---|---|
| ISSN (Electronic) | 2331-9569 |
Conference
| Conference | 11th Annual International Conference on Virtual Rehabilitation, ICVR 2015 |
|---|---|
| Country/Territory | Spain |
| City | Valencia |
| Period | 9/06/15 → 12/06/15 |
Bibliographical note
Publisher Copyright:© 2015 IEEE.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- chronic stroke
- stroke rehabilitation
- virtual reality
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