Image-Based Rendering for Non-Diffuse Synthetic Scenes

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Abstract

Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper is concerned with image-based rendering of non-diffuse synthetic scenes. We introduce a new family of image-based scene representations and describe corresponding image-based rendering algorithms that are capable of handling general synthetic scenes containing not only diffuse reflectors, but also specular and glossy objects. Our image-based representation is based on layereddepth images. It represents simultaneously and separately both view-independent scene information and view-dependent appearance information. The view-dependent information may be either extracted directly from our data-structures, or evaluated procedurally using an image-based analogue of ray tracing. We describe image-based rendering algorithms that recombine the two components together in a manner that produces a good approximation to the correct image from any viewing position. In addition to extending image-based rendering to non-diffuse synthetic scenes, our paper has an important methodological contribution: it places image-based rendering, light field rendering, and volume graphics in a common framework of discrete raster-based scene representations.
Original languageEnglish
Title of host publicationRendering Techniques ’98
Subtitle of host publicationProceedings of the Eurographics Workshop in Vienna, Austria, June 29—July 1, 1998
Pages301-314
Number of pages14
ISBN (Electronic)978-3-7091-6453-2
DOIs
StatePublished - 1998

Publication series

NameEurographics
Publisherspringer
ISSN (Print)0946-2767

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