Abstract
Several techniques for acceleration of ray tracing parametric surfaces are presented. Some of these are entirely new to ray tracing, while others are improvements of previously known techniques. First a uniform spatial subdivision scheme is adapted to parametric surfaces. A new space- and time-efficient algorithm for finding raysurface intersections is introduced. It combines numerical and subdivision techniques, thus allowing utilization of ray coherence and greatly reducing the average ray-surface intersection time. Non-scanline sampling orders of the image plane are proposed that facilitate utilization of coherence. Finally, a method to handle reflected, refracted, and shadow rays in a more efficient manner is described. Results of timing tests indicating the efficiency of these techniques for various environments are presented.
Original language | English |
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Pages (from-to) | 134-152 |
Number of pages | 19 |
Journal | Visual Computer |
Volume | 6 |
Issue number | 3 |
DOIs | |
State | Published - May 1990 |
Keywords
- Computer graphics
- Item buffer
- Parametrie surfaces
- Peano curve
- Ray coherence
- Ray tracing
- Uniform spatial subdivision