Skip to main navigation Skip to search Skip to main content

Interactive learning in medicine: Socrates in electronic clothes

  • M. Brezis*
  • , R. Cohen
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

31 Scopus citations

Abstract

Traditional lectures have limited ability to maintain attention and to promote changes in behaviour. Active learning, which stimulates the audience to think and participate, may be more effective. We describe our experience with an interactive polling system in lectures to physicians and students. Audience's answers to questions are displayed, providing instant feedback to both lecturer and audience, and promoting the use of case discussions and problem-solving exercises. In our experience, this modality improves the quality of clinical learning and deserves further evaluation.

Original languageEnglish
Pages (from-to)47-51
Number of pages5
JournalQJM: An International Journal of Medicine
Volume97
Issue number1
DOIs
StatePublished - Jan 2004

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Fingerprint

Dive into the research topics of 'Interactive learning in medicine: Socrates in electronic clothes'. Together they form a unique fingerprint.

Cite this