Lazy eye shooter: Making a game therapy for visual recovery in adult amblyopia usable

Jessica D. Bayliss, Indu Vedamurthy, Mor Nahum, Dennis Levi, Daphne Bavelier

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

As many as three quarters of a million preschoolers are at risk for amblyopia in the United States, so appropriate screening and accessible treatment are very important. Recent studies have shown that playing action video games results in a range of improved spatial and temporal visual functions, including visual acuity. Lazy Eye Shooter is a game treatment that takes advantage of these findings in that the software contains a dichoptic display in a First Person Shooter (FPS) action video game. FPS games are unfortunately among the most difficult games to learn for naïve subjects. Given that the treatment requires over 40 hours of playtime, we wanted to make sure that subjects were successful at the game from the very beginning. We describe several methods we have used to make the overall experiences of subjects more positive and discuss current preliminary results from the use of Lazy Eye Shooter.

Original languageEnglish
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publicationHealth, Learning, Playing, Cultural, and Cross-Cultural User Experience - Second Int. Conference, DUXU 2013, Held as Part of HCI Int. 2013, Proceedings
PublisherSpringer Verlag
Pages352-360
Number of pages9
EditionPART 2
ISBN (Print)9783642392405
DOIs
StatePublished - 2013
Externally publishedYes
Event2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013 - Las Vegas, NV, United States
Duration: 21 Jul 201326 Jul 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8013 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013
Country/TerritoryUnited States
CityLas Vegas, NV
Period21/07/1326/07/13

Keywords

  • UT2004
  • Unreal Tournament 2004
  • amblyopia treatment
  • game design
  • game treatment
  • lazy eye treatment
  • serious games
  • video games for health

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