@inproceedings{cd0593b671fd4a558f3c64d64c093b89,
title = "Lazy eye shooter: Making a game therapy for visual recovery in adult amblyopia usable",
abstract = "As many as three quarters of a million preschoolers are at risk for amblyopia in the United States, so appropriate screening and accessible treatment are very important. Recent studies have shown that playing action video games results in a range of improved spatial and temporal visual functions, including visual acuity. Lazy Eye Shooter is a game treatment that takes advantage of these findings in that the software contains a dichoptic display in a First Person Shooter (FPS) action video game. FPS games are unfortunately among the most difficult games to learn for na{\"i}ve subjects. Given that the treatment requires over 40 hours of playtime, we wanted to make sure that subjects were successful at the game from the very beginning. We describe several methods we have used to make the overall experiences of subjects more positive and discuss current preliminary results from the use of Lazy Eye Shooter.",
keywords = "UT2004, Unreal Tournament 2004, amblyopia treatment, game design, game treatment, lazy eye treatment, serious games, video games for health",
author = "Bayliss, {Jessica D.} and Indu Vedamurthy and Mor Nahum and Dennis Levi and Daphne Bavelier",
year = "2013",
doi = "10.1007/978-3-642-39241-2_39",
language = "אנגלית",
isbn = "9783642392405",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 2",
pages = "352--360",
booktitle = "Design, User Experience, and Usability",
address = "גרמניה",
edition = "PART 2",
note = "2nd International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI Int. 2013 ; Conference date: 21-07-2013 Through 26-07-2013",
}