Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDA

  • Angela Pasqualotto*
  • , Marios Fanourakis
  • , Zeno Menestrina
  • , Mor Nahum
  • , Daphne Bavelier
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Dynamic Difficulty Adjustment (DDA) systems are increasingly used in serious games to personalize challenge, sustain engagement, and optimize cognitive learning. This study presents a multi-dimensional, probabilistic DDA framework implemented in Legends of Hoa’Manu, a modular cognitive training game for children that targets core executive functions through distinct training modules, each featuring an independent DDA engine. We focus on the Uka module, which adapts a running memory span task to train working memory. Using gameplay data from 148 children, we evaluate how the DDA system adjusts difficulty across multiple parameters in response to real-time learner performance. Results show that gameplay difficulty rapidly converged to individually appropriate levels, aligning with players’ Zone of Proximal Development (ZPD) within the first hour. The probabilistic adaptation strategy also maintained task variability after plateauing, preventing overfitting and sustaining learner engagement across diverse proficiency levels. These findings highlight the value of multi-dimensional, probabilistic adaptivity for game-based cognitive training.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 14th International Conference, GALA 2025, Proceedings
EditorsSander Bakkes, Francesco Bellotti, Pierpaolo Dondio, Manuel Ninaus, Vanissa Wannick, Antonio Bucchiarone
PublisherSpringer Science and Business Media Deutschland GmbH
Pages259-268
Number of pages10
ISBN (Print)9783032110428
DOIs
StatePublished - 2026
Event14th International Conference on Games and Learning Alliance, GALA 2025 - Utrecht, Netherlands
Duration: 19 Nov 202521 Nov 2025

Publication series

NameLecture Notes in Computer Science
Volume16307 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Games and Learning Alliance, GALA 2025
Country/TerritoryNetherlands
CityUtrecht
Period19/11/2521/11/25

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.

Keywords

  • Cognitive training
  • Dynamic difficulty adjustment
  • Personalization
  • Zone of proximal development

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