Monte Carlo simulation of 2D quantum gravity as open dynamically triangulate random surfaces

E. Adi*, M. Hasenbusch, M. Marcu, E. Pazy, K. Pinn, S. Solomon

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations.

Original languageEnglish
Pages (from-to)227-233
Number of pages7
JournalPhysics Letters, Section B: Nuclear, Elementary Particle and High-Energy Physics
Volume320
Issue number3-4
DOIs
StatePublished - 13 Jan 1994

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