TY - JOUR
T1 - Non-stationary texture synthesis by adversarial expansion
AU - Zhou, Yang
AU - Zhu, Zhen
AU - Bai, Xiang
AU - Lischinski, Dani
AU - Cohen-Or, Daniel
AU - Huang, Hui
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018
Y1 - 2018
N2 - The real world exhibits an abundance of non-stationary textures. Examples include textures with large scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.
AB - The real world exhibits an abundance of non-stationary textures. Examples include textures with large scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.
KW - Example-based texture synthesis
KW - generative adversarial networks
KW - nonstationary textures
UR - http://www.scopus.com/inward/record.url?scp=85056773773&partnerID=8YFLogxK
U2 - 10.1145/3197517.3201285
DO - 10.1145/3197517.3201285
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AN - SCOPUS:85056773773
SN - 0730-0301
VL - 37
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 4
M1 - A10
ER -