TY - GEN
T1 - On communication protocols that compute almost privately
AU - Comi, Marco
AU - DasGupta, Bhaskar
AU - Schapira, Michael
AU - Srinivasan, Venkatakumar
PY - 2011
Y1 - 2011
N2 - A traditionally desired goal when designing auction mechanisms is incentive compatibility, i.e., ensuring that bidders fare best by truthfully reporting their preferences. A complementary goal, which has, thus far, received significantly less attention, is to preserve privacy, i.e., to ensure that bidders reveal no more information than necessary. We further investigate and generalize the approximate privacy model for two-party communication recently introduced by Feigenbaum et al. [8]. We explore the privacy properties of a natural class of communication protocols that we refer to as "dissection protocols". Dissection protocols include, among others, the bisection auction in [9,10] and the bisection protocol for the millionaires problem in [8]. Informally, in a dissection protocol the communicating parties are restricted to answering simple questions of the form "Is your input between the values α and β (under a pre-defined order over the possible inputs)?". We prove that for a large class of functions called tiling functions, which include the 2nd-price Vickrey auction, there always exists a dissection protocol that provides a constant average-case privacy approximation ratio for uniform or "almost uniform" probability distributions over inputs. To establish this result we present an interesting connection between the approximate privacy framework and basic concepts in computational geometry. We show that such a good privacy approximation ratio for tiling functions does not, in general, exist in the worst case. We also discuss extensions of the basic setup to more than two parties and to non-tiling functions, and provide calculations of privacy approximation ratios for two functions of interest.
AB - A traditionally desired goal when designing auction mechanisms is incentive compatibility, i.e., ensuring that bidders fare best by truthfully reporting their preferences. A complementary goal, which has, thus far, received significantly less attention, is to preserve privacy, i.e., to ensure that bidders reveal no more information than necessary. We further investigate and generalize the approximate privacy model for two-party communication recently introduced by Feigenbaum et al. [8]. We explore the privacy properties of a natural class of communication protocols that we refer to as "dissection protocols". Dissection protocols include, among others, the bisection auction in [9,10] and the bisection protocol for the millionaires problem in [8]. Informally, in a dissection protocol the communicating parties are restricted to answering simple questions of the form "Is your input between the values α and β (under a pre-defined order over the possible inputs)?". We prove that for a large class of functions called tiling functions, which include the 2nd-price Vickrey auction, there always exists a dissection protocol that provides a constant average-case privacy approximation ratio for uniform or "almost uniform" probability distributions over inputs. To establish this result we present an interesting connection between the approximate privacy framework and basic concepts in computational geometry. We show that such a good privacy approximation ratio for tiling functions does not, in general, exist in the worst case. We also discuss extensions of the basic setup to more than two parties and to non-tiling functions, and provide calculations of privacy approximation ratios for two functions of interest.
KW - Approximate Privacy
KW - Auctions
KW - Communication Protocols
UR - http://www.scopus.com/inward/record.url?scp=80054015710&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-24829-0_6
DO - 10.1007/978-3-642-24829-0_6
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AN - SCOPUS:80054015710
SN - 9783642248283
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 44
EP - 56
BT - Algorithmic Game Theory - 4th International Symposium, SAGT 2011, Proceedings
T2 - 4th International Symposium on Algorithmic Game Theory, SAGT 2011
Y2 - 17 October 2011 through 19 October 2011
ER -