On neighbourhood matching for Texture-by-Numbers

Eliyahu Sivaks, Dani Lischinski

Research output: Contribution to journalReview articlepeer-review

4 Scopus citations

Abstract

Texture-by-Numbers is an attractive texture synthesis framework, because it is able to cope with non-homogeneous texture exemplars, and provides the user with intuitive creative control over the outcome of the synthesis process. Like many other exemplar-based texture synthesis methods, its basic underlying mechanism is neighbourhood matching. In this paper we review a number of commonly used neighbourhood matching acceleration techniques, compare and analyse their performance in the specific context of Texture-by-Numbers (as opposed to ordinary unconstrained texture synthesis). Our study indicates that the standard approaches are not optimally suited for the Texture-by-Numbers framework, often producing visually inferior results compared to searching for the exact L2nearest neighbour. We then show that performing Texture-by-Number using the Texture Optimization framework in conjunction with an efficient FFT-based search is able to produce good results in reasonable running times and with a minimal memory overhead.

Original languageEnglish
Pages (from-to)127-138
Number of pages12
JournalComputer Graphics Forum
Volume30
Issue number1
DOIs
StatePublished - Mar 2011

Keywords

  • energy minimization
  • example-based rendering
  • image analogies
  • texture optimization
  • texture synthesis
  • texture-by-numbers

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