Abstract
The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. In a weakly acyclic game, from any starting state, there is a sequence of better-response moves that leads to a pure Nash equilibrium; informally, these are games in which natural distributed dynamics, such as better-response dynamics, cannot enter inescapable oscillations. We establish a novel link between such games and the existence of pure Nash equilibria in subgames. Specifically, we show that the existence of a unique pure Nash equilibrium in every subgame implies the weak acyclicity of a game. In contrast, the possible existence of multiple pure Nash equilibria in every subgame is insufficient for weak acyclicity in general; here, we also systematically identify the special cases (in terms of the number of players and strategies) for which this is sufficient to guarantee weak acyclicity.
| Original language | English |
|---|---|
| Pages (from-to) | 107-122 |
| Number of pages | 16 |
| Journal | Theory of Computing Systems |
| Volume | 53 |
| Issue number | 1 |
| DOIs | |
| State | Published - Jul 2013 |
Bibliographical note
Funding Information:The first author was supported by a Cisco URP grant and a Princeton University postdoctoral fellowship. The second author was partially supported by NSF grants 0751674, 0753492, and 1101690. The third author was supported by a grant from the Israel Science Foundation (ISF) and by the Marie Curie Career Integration Grant (CIG). This is a revised and expanded version of a paper that appeared in the Proceedings of SAGT 2010.
Keywords
- Subgame stability
- Weak acyclicity
Fingerprint
Dive into the research topics of 'On the Structure of Weakly Acyclic Games'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver