Point Pattern Synthesis via Irregular Convolution

Peihan Tu, Dani Lischinski, Hui Huang*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

8 Scopus citations

Abstract

Point pattern synthesis is a fundamental tool with various applications in computer graphics. To synthesize a point pattern, some techniques have taken an example-based approach, where the user provides a small exemplar of the target pattern. However, it remains challenging to synthesize patterns that faithfully capture the structures in the given exemplar. In this paper, we present a new example-based point pattern synthesis method that preserves both local and non-local structures present in the exemplar. Our method leverages recent neural texture synthesis techniques that have proven effective in synthesizing structured textures. The network that we present is end-to-end. It utilizes an irregular convolution layer, which converts a point pattern into a gridded feature map, to directly optimize point coordinates. The synthesis is then performed by matching inter- and intra-correlations of the responses produced by subsequent convolution layers. We demonstrate that our point pattern synthesis qualitatively outperforms state-of-the-art methods on challenging structured patterns, and enables various graphical applications, such as object placement in natural scenes, creative element patterns or realistic urban layouts in a 3D virtual environment.

Original languageAmerican English
Pages (from-to)109-122
Number of pages14
JournalComputer Graphics Forum
Volume38
Issue number5
DOIs
StatePublished - 2019

Bibliographical note

Publisher Copyright:
© 2019 The Author(s) Computer Graphics Forum © 2019 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.

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