Abstract
This study examines how design projects function as actors within studio-based pedagogy, drawing on Actor-Network Theory. Data were collected over a nine-month fieldwork at a higher education institution, covering courses in architecture, industrial design, and ceramics design. The study was conducted as a Research-Practice Partnership, uniting education researchers and design practitioners to shift the focus away from practitioners' specialized knowledge and experiences by positioning them alongside critical perspectives from K-12 educational research. Our findings demonstrate how students and instructors view projects as active actors in the design process across three main dimensions: 1) Through language: instructors and students personify projects, assigning needs that create challenges to address; 2) Through space: gestures, sketching, and presentations manifest the project's presence; 3) Through shifting alliances among the student, instructor, and the project. These insights highlight how projects, alongside instructors and students, become integral actors in the generation of design knowledge.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of DRS |
| Publisher | Design Research Society |
| DOIs | |
| State | Published - 2026 |
Publication series
| Name | Proceedings of DRS |
|---|---|
| Volume | 2026 |
| ISSN (Electronic) | 2398-3132 |
Bibliographical note
Publisher Copyright:© 2026, Design Research Society. All rights reserved.
Keywords
- actor-network theory
- design education
- project-based learning, more-than-human
- studio pedagogy
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