Quicksilver scalable multicast (QSM)

Krzysztof Ostrowski*, Ken Birman, Danny Dolev

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

16 Scopus citations

Abstract

QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model requires platforms that scale in dimensions previously unexplored; in particular, to large numbers of multicast groups. Prior systems weren't optimized for such scenarios and can't take advantage of regular group overlap patterns, a key feature of our application domain. Furthermore, little is known about performance and scalability of such systems in modern managed environments. We shed light on these issues and offer architectural insights based on our experience building QSM.

Original languageEnglish
Title of host publicationProceedings of the 7th IEEE International Symposium on Networking Computing and Applications, NCA 2008
Pages9-18
Number of pages10
DOIs
StatePublished - 2008
Event7th IEEE International Symposium on Networking Computing and Applications, NCA 2008 - Cambridge, MA, United States
Duration: 10 Jul 200812 Jul 2008

Publication series

NameProceedings of the 7th IEEE International Symposium on Networking Computing and Applications, NCA 2008

Conference

Conference7th IEEE International Symposium on Networking Computing and Applications, NCA 2008
Country/TerritoryUnited States
CityCambridge, MA
Period10/07/0812/07/08

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