TY - GEN
T1 - Routing without regret
T2 - 25th Annual ACM Symposium on Principles of Distributed Computing 2006
AU - Blum, Avrim
AU - Even-Dar, Eyal
AU - Ligett, Katrina
PY - 2006
Y1 - 2006
N2 - There has been substantial work developing simple, efficient no-regret algorithms for a wide class of repeated decision-making problems including online routing. These are adaptive strategies an individual can use that give strong guarantees on performance even in adversarially-changhig environments. There has also been substantial work on analyzing properties of Nash equilibria in routing games. In this paper, we consider the question; if each player in a routing game uses a no-regret strategy, will behavior converge to a Nash equilibrium? In general games the answer to this question is known to be no in a strong sense, but routing games have substantially more structure. In this paper we show that in the Wardrop setting of multicommodity flow and infinitesimal agents, behavior will approach Nash, equilibrium (formally, on most days, the cost of the flow will be close to the cost of the cheapest paths possible given that flow) at a rate that depends polynomially on the players' regret bounds and the maximum slope of any latency function. We also show that price-of-anarchy results may be applied to these approximate equilibria, and also consider the finite-size (non-infinitesimal) load-balancing model of Azar [2].
AB - There has been substantial work developing simple, efficient no-regret algorithms for a wide class of repeated decision-making problems including online routing. These are adaptive strategies an individual can use that give strong guarantees on performance even in adversarially-changhig environments. There has also been substantial work on analyzing properties of Nash equilibria in routing games. In this paper, we consider the question; if each player in a routing game uses a no-regret strategy, will behavior converge to a Nash equilibrium? In general games the answer to this question is known to be no in a strong sense, but routing games have substantially more structure. In this paper we show that in the Wardrop setting of multicommodity flow and infinitesimal agents, behavior will approach Nash, equilibrium (formally, on most days, the cost of the flow will be close to the cost of the cheapest paths possible given that flow) at a rate that depends polynomially on the players' regret bounds and the maximum slope of any latency function. We also show that price-of-anarchy results may be applied to these approximate equilibria, and also consider the finite-size (non-infinitesimal) load-balancing model of Azar [2].
KW - Game theory
KW - Network games
UR - http://www.scopus.com/inward/record.url?scp=33748692398&partnerID=8YFLogxK
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.conference???
AN - SCOPUS:33748692398
SN - 1595933840
SN - 9781595933843
T3 - Proceedings of the Annual ACM Symposium on Principles of Distributed Computing
SP - 45
EP - 52
BT - Proceedings of the 25th Annual ACM Symposium on Principles of Distributed Computing 2006
Y2 - 23 July 2006 through 26 July 2006
ER -