Abstract
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend 2D texture optimization techniques to synthesize 3D texture solids. Next, the non-parametric texture optimization approach is integrated with histogram matching, which forces the global statistics of the synthesized solid to match those of the exemplar. This improves the convergence of the synthesis process and enables using smaller neighborhoods. In addition to producing compelling texture mapped surfaces, our method also effectively models the material in the interior of solid objects. We also demonstrate that our method is well-suited for synthesizing textures with a large number of channels per texel.
Original language | English |
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DOIs | |
State | Published - 2007 |
Event | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, United States Duration: 5 Aug 2007 → 9 Aug 2007 |
Conference
Conference | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics |
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Country/Territory | United States |
City | San Diego, CA |
Period | 5/08/07 → 9/08/07 |
Keywords
- Solid texture
- Texture synthesis