Teaching game-playing social skills using a self-monitoring treatment package

Thomas P. Gumpel, Hedva Golan

Research output: Contribution to journalArticlepeer-review

12 Scopus citations


We examined an alternative model to social skills and social competence training through conceptualizing social skills deficits according to a dichotomous model of either (a) not possessing the necessary skill in the behavioral repertoire or (b) possessing the skill hut not using it appropriately. We hypothesized that many skills deficits could be explained by the latter interpretation. Using an ABAC design we compared the use of two behavioral monitoring systems: self-monitoring and group monitoring of social skills while playing board games. The data suggest substantial increases in prosocial behaviors along with concomitant reductions in antisocial behaviors as a result of the two monitoring procedures. Data also show generalization across gaming situations and maintenance over time. Suggestions are presented for further research to isolate the role of self-regulation in social skills research.

Original languageAmerican English
Pages (from-to)253-261
Number of pages9
JournalPsychology in the Schools
Issue number3
StatePublished - May 2000


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