The big match with a clock and a bit of memory

Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, Abraham Neyman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

The Big Match is a multi-stage two-player game. In each stage Player 1 hides one or two pebbles in his hand, and his opponent has to guess that number; Player 1 loses a point if Player 2 is correct, and otherwise he wins a point. As soon as Player 1 hides one pebble, the players cannot change their choices in any future stage. Blackwell and Ferguson (1968) give an £-optimal strategy for Player 1 that hides, in each stage, one pebble with a probability that depends on the entire past history. Any strategy that depends just on the clock or on a finite memory is worthless. The long-standing natural open problem has been whether every strategy that depends just on the clock and a finite memory is worthless. We prove that there is such a strategy that is £-optimal. In fact, we show that just two states of memory are sufficient.

Original languageEnglish
Title of host publicationACM EC 2018 - Proceedings of the 2018 ACM Conference on Economics and Computation
PublisherAssociation for Computing Machinery, Inc
Pages149-150
Number of pages2
ISBN (Electronic)9781450358293
DOIs
StatePublished - 11 Jun 2018
Event19th ACM Conference on Economics and Computation, EC 2018 - Ithaca, United States
Duration: 18 Jun 201822 Jun 2018

Publication series

NameACM EC 2018 - Proceedings of the 2018 ACM Conference on Economics and Computation

Conference

Conference19th ACM Conference on Economics and Computation, EC 2018
Country/TerritoryUnited States
CityIthaca
Period18/06/1822/06/18

Bibliographical note

Publisher Copyright:
© 2018 Association for Computing Machinery.

Keywords

  • Bounded memory
  • Markov Strategies
  • Stochastic Games

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