Abstract
The Big Match is a multistage two-player game. In each stage, player 1 hides one or two pebbles in his hand, and his opponent has to guess that number. Player 1 loses a point if player 2 is correct; otherwise, he wins a point. As soon as player 1 hides one pebble, the players cannot change their choices in any future stage. The undiscounted Big Match has been much-studied. Blackwell and Ferguson (1968) give an ε-optimal strategy for player 1 that hides, in each stage, one pebble with a probability that depends on the entire past history. Any strategy that depends on just the clock or just a finite memory is worthless (i.e., cannot guarantee strictly more than the least reward). The long-standing natural open problem has been whether every strategy that depends on just the clock and a finite memory is worthless. The present paper proves that there is such a strategy that is ε-optimal. In fact, we show that just two states of memory are sufficient.
| Original language | English |
|---|---|
| Pages (from-to) | 419-432 |
| Number of pages | 14 |
| Journal | Mathematics of Operations Research |
| Volume | 48 |
| Issue number | 1 |
| DOIs | |
| State | Published - Feb 2023 |
Bibliographical note
Publisher Copyright:Copyright: © 2022 INFORMS.
Keywords
- Markov strategies
- bounded memory
- stochastic games
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