This paper proposes a new perspective on the role of computers in the re-materialization of ancient artifacts, highlighting issues of conservation, self-expression, and authorship in creative processes. Specifically, our approach allows all of the creative spirits (i.e., creative agencies) taking part in the making process - -from the ancient makers, to the digital craftsperson, to the making machine itself - -to be represented in the final outcome. The paper explores the evolution of our technique through three projects that rely on both digital and traditional making practices. We introduce the notion of a digital spirit, which allows for a holistic and respectful integration of diverse making agencies in a unified hybrid practice.
|Number of pages
|Proceedings of the ACM on Computer Graphics and Interactive Techniques
|Published - 7 Sep 2022
Bibliographical notePublisher Copyright:
© 2022 ACM.
- Digital Craft