Abstract
This paper proposes a new perspective on the role of computers in the re-materialization of ancient artifacts, highlighting issues of conservation, self-expression, and authorship in creative processes. Specifically, our approach allows all of the creative spirits (i.e., creative agencies) taking part in the making process - -from the ancient makers, to the digital craftsperson, to the making machine itself - -to be represented in the final outcome. The paper explores the evolution of our technique through three projects that rely on both digital and traditional making practices. We introduce the notion of a digital spirit, which allows for a holistic and respectful integration of diverse making agencies in a unified hybrid practice.
| Original language | English |
|---|---|
| Article number | 44 |
| Pages (from-to) | 44:1-44:8 |
| Number of pages | 8 |
| Journal | Proceedings of the ACM on Computer Graphics and Interactive Techniques |
| Volume | 5 |
| Issue number | 4 |
| DOIs | |
| State | Published - 7 Sep 2022 |
Bibliographical note
Publisher Copyright:© 2022 ACM.
Keywords
- Ceramics
- Digital Craft
- Fabrication
- Hybrid
Fingerprint
Dive into the research topics of 'The Ghost in The Machine: Digital Stylization and Expressive Re-Materialization of Ancient Ceramics'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver