Virtual reality-based conflict resolution: The impact of immersive 360° video on changing view points and moral judgment in the context of violent intergroup conflict

Béatrice S. Hasler*, Daniel H. Landau, Yossi Hasson, Noa Schori-Eyal, Jonathan Giron, Jonathan Levy, Eran Halperin, Doron Friedman

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

13 Scopus citations

Abstract

We present an experimental study conducted in the context of the Israeli–Palestinian conflict that examined the effect of immersive 360° video on inducing a more critical perception of the ingroup’s actions in the conflict. An immersive experience of a simulated conflict scenario filmed from the outgroup’s point of view led to the judgment of the ingroup actors’ behavior as less moral and less justified compared to watching the same scenario as a two-dimensional video. This effect was not mediated through increased outgroup perspective-taking and empathy but through higher levels of hostile emotions toward the ingroup actors, which in turn were influenced by an increased sense of presence and engagement in the immersive experience. These findings provide initial evidence for the still widely unexplored potential of virtual reality as a new method for conflict resolution.

Original languageAmerican English
Pages (from-to)2255-2278
Number of pages24
JournalNew Media and Society
Volume23
Issue number8
DOIs
StatePublished - Aug 2021

Bibliographical note

Funding Information:
We thank Joseph Waldman for his dedicated and invaluable assistance in collecting the data. The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This research, including media production, was funded by a grant from the European Research Council [335607] to Eran Halperin and a grant from the Israeli Science Foundation [1585-2016] to Noa Schori-Eyal.

Funding Information:
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This research, including media production, was funded by a grant from the European Research Council [335607] to Eran Halperin and a grant from the Israeli Science Foundation [1585-2016] to Noa Schori-Eyal.

Publisher Copyright:
© The Author(s) 2021.

Keywords

  • 360° video
  • arousal
  • empathy
  • engagement
  • intergroup conflict
  • moral judgment
  • perspective-taking
  • physiological
  • presence
  • virtual reality

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