TY - JOUR
T1 - Virtual regulation
T2 - Can immersive virtual reality be used to assist intergroup interventions? The moderating effect of political ideology
AU - Adler, Eli
AU - Hasler, Béatrice S.
AU - Hasson, Yossi
AU - Landau, Daniel
AU - Baratz, Guy
AU - Halperin, Eran
AU - Levy, Jonathan
N1 - Publisher Copyright:
© The Author(s) 2025.
PY - 2025
Y1 - 2025
N2 - While emotions are pivotal in intergroup conflicts, individuals are less motivated to feel peace-promoting emotions in extreme conflicts. In the current research, we investigated whether virtual reality (VR) can be harnessed to overcome this limitation by utilizing two of its features: (a) the ability to simulate reality in an immersive way, and (b) to allow people to experience a situation from different perspectives immersively. Two studies done outside the lab (N = 346) on Jewish-Israelis showed that watching conflict-related scenes using VR increased empathy and other peace-promoting emotions and attitudes. Additionally, the results showed that VR could be used to assist emotion-regulation interventions, namely, cognitive reappraisal (CR) and perspective-taking (PT), by allowing participants to immersively experience a scene from the desired perspective (a “bystander,” detached perspective for CR and an outgroup perspective for PT). Both features were found to have a distinct contribution in affecting participants’ emotions. However, most effects were found only among rightists, suggesting VR is beneficial when motivation to feel peace-promoting emotions is low. Our findings suggest that interventions should be carefully tailored to the audience, the context, and the desired effect.
AB - While emotions are pivotal in intergroup conflicts, individuals are less motivated to feel peace-promoting emotions in extreme conflicts. In the current research, we investigated whether virtual reality (VR) can be harnessed to overcome this limitation by utilizing two of its features: (a) the ability to simulate reality in an immersive way, and (b) to allow people to experience a situation from different perspectives immersively. Two studies done outside the lab (N = 346) on Jewish-Israelis showed that watching conflict-related scenes using VR increased empathy and other peace-promoting emotions and attitudes. Additionally, the results showed that VR could be used to assist emotion-regulation interventions, namely, cognitive reappraisal (CR) and perspective-taking (PT), by allowing participants to immersively experience a scene from the desired perspective (a “bystander,” detached perspective for CR and an outgroup perspective for PT). Both features were found to have a distinct contribution in affecting participants’ emotions. However, most effects were found only among rightists, suggesting VR is beneficial when motivation to feel peace-promoting emotions is low. Our findings suggest that interventions should be carefully tailored to the audience, the context, and the desired effect.
KW - cognitive reappraisal
KW - emotion regulation
KW - intergroup interventions
KW - perspective-taking
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=105002641647&partnerID=8YFLogxK
U2 - 10.1177/13684302251324892
DO - 10.1177/13684302251324892
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AN - SCOPUS:105002641647
SN - 1368-4302
JO - Group Processes and Intergroup Relations
JF - Group Processes and Intergroup Relations
ER -