Abstract
While emotions are pivotal in intergroup conflicts, individuals are less motivated to feel peace-promoting emotions in extreme conflicts. In the current research, we investigated whether virtual reality (VR) can be harnessed to overcome this limitation by utilizing two of its features: (a) the ability to simulate reality in an immersive way, and (b) to allow people to experience a situation from different perspectives immersively. Two studies done outside the lab (N = 346) on Jewish-Israelis showed that watching conflict-related scenes using VR increased empathy and other peace-promoting emotions and attitudes. Additionally, the results showed that VR could be used to assist emotion-regulation interventions, namely, cognitive reappraisal (CR) and perspective-taking (PT), by allowing participants to immersively experience a scene from the desired perspective (a “bystander,” detached perspective for CR and an outgroup perspective for PT). Both features were found to have a distinct contribution in affecting participants’ emotions. However, most effects were found only among rightists, suggesting VR is beneficial when motivation to feel peace-promoting emotions is low. Our findings suggest that interventions should be carefully tailored to the audience, the context, and the desired effect.
| Original language | English |
|---|---|
| Pages (from-to) | 1459-1482 |
| Number of pages | 24 |
| Journal | Group Processes and Intergroup Relations |
| Volume | 28 |
| Issue number | 7 |
| DOIs | |
| State | Published - Oct 2025 |
Bibliographical note
Publisher Copyright:© The Author(s) 2025. This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
Keywords
- cognitive reappraisal
- emotion regulation
- intergroup interventions
- perspective-taking
- virtual reality
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