TY - JOUR
T1 - When queueing is better than push and shove
AU - Gershkov, Alex
AU - Schweinzer, Paul
PY - 2010/7
Y1 - 2010/7
N2 - We address the scheduling problem of reordering an existing queue into its efficient order through trade. To that end, we consider individually rational and balanced budget direct and indirect mechanisms. We show that this class of mechanisms allows us to form efficient queues provided that existing property rights for the service are small enough to enable trade between the agents. In particular, we show on the one hand that no queue under a fully deterministic service schedule such as first-come, first-serve can be dissolved efficiently and meet our requirements. If, on the other hand, the alternative is full service anarchy then every existing queue can be transformed into its efficient order.
AB - We address the scheduling problem of reordering an existing queue into its efficient order through trade. To that end, we consider individually rational and balanced budget direct and indirect mechanisms. We show that this class of mechanisms allows us to form efficient queues provided that existing property rights for the service are small enough to enable trade between the agents. In particular, we show on the one hand that no queue under a fully deterministic service schedule such as first-come, first-serve can be dissolved efficiently and meet our requirements. If, on the other hand, the alternative is full service anarchy then every existing queue can be transformed into its efficient order.
KW - Mechanism design
KW - Queueing
KW - Scheduling
UR - http://www.scopus.com/inward/record.url?scp=77952421976&partnerID=8YFLogxK
U2 - 10.1007/s00182-009-0198-x
DO - 10.1007/s00182-009-0198-x
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AN - SCOPUS:77952421976
SN - 0020-7276
VL - 39
SP - 409
EP - 430
JO - International Journal of Game Theory
JF - International Journal of Game Theory
IS - 3
ER -