Abstract
Researchers traced the learning processes of 26 low-achieving students studying subtraction of decimal numbers, as they worked in small groups within a rich learning environment involving a computerized game, play money, peer interactions and teacher mediation. Data sources were videotaped sessions, worksheets, observations, and pre-and post-program teacher evaluations. Results indicate that low achieving students can build new significant knowledge, to participate in a reflective mathematical discourse, and benefit from it. Yet, the setting of computer games with an attentive peer served a fertile platform for strategies to emerge and consolidate..
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 44th Conference of the International Group for the Psychology of Mathematics Education, 2021 |
| Editors | Maitree Inprasitha, Narumon Changsri, Nisakorn Boonsena |
| Publisher | Psychology of Mathematics Education (PME) |
| Pages | 105-112 |
| Number of pages | 8 |
| ISBN (Print) | 9786169383017 |
| State | Published - 2021 |
| Externally published | Yes |
| Event | 44th Conference of the International Group for the Psychology of Mathematics Education, PME 2021 - Virtual, Online Duration: 19 Jul 2021 → 22 Jul 2021 |
Publication series
| Name | Proceedings of the International Group for the Psychology of Mathematics Education |
|---|---|
| Volume | 2 |
| ISSN (Print) | 0771-100X |
| ISSN (Electronic) | 2790-3648 |
Conference
| Conference | 44th Conference of the International Group for the Psychology of Mathematics Education, PME 2021 |
|---|---|
| City | Virtual, Online |
| Period | 19/07/21 → 22/07/21 |
Bibliographical note
Publisher Copyright:© 2021, Psychology of Mathematics Education (PME). All rights reserved.
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